Remember faster than they do.

Mindisles is a live, head-to-head memory duel. Flip two cards, hold the pattern, and take the isle before your rival does.

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One duel, three moves.

1

Draw two cards

Both players flip at once. Whoever holds the board in memory has the edge.

2

Match before they do

Every wrong flip teaches your rival the board too. Speed and memory both matter.

3

Take the isle

Win the duel, climb the rank, and move your flag to the next isle out.

Every rank is an isle.

Shoal

Where every run starts.

Reef

The board gets faster.

Highisle

Rivals who don't miss.

Summit

One isle. No one else on it.